Job Location : Wausau,WI, USA
Unreal Engine Animation Engineer (US Pacific Time or APAC hours) Remote | Long TermC++ | UE5 | UE4 | Blueprints | GAS | Animation | Visual Logger | Multiplayer | Gameplay Debugger | Rewind DebuggingAbout the project A new AAA multiplayer, squad-based cyberpunk shooter is in development using Unreal Engine 5, set in a dystopian future where authoritarian AI rules over a decaying city. Factions of rogue law enforcers and street gangs battle for control.The game is created by a team of veteran developers from top-tier studios. The studio is headquartered in Austin, Texas, with a fully remote, globally distributed team across the US, Australia, and Europe.We follow a Developer‑First ethos , focusing on small, empowered teams with the freedom to push creative and technical boundaries.The studio recently secured $6.3M in Series A funding (as of June 2025), bringing total investment to approximately $11M .Required skills You are passionate about gamingAt least 1+ years experience with C++11 or newerAt least 1+ years experience with BlueprintsAt least 1+ years creating animation systems in Unreal Engine (indie/college/hobby projects count!) – UE4 & UE5Experience with Gameplay Ability System (GAS) and creating maintainable animation systems driven by abilitiesProficiency in UE5 AnimationExcellent communication skills to explain technical concepts to non-programmers and collaborate across disciplinesSolid understanding of multiplayer basics such as prediction and lag compensationSelf-motivated learner who enjoys exploring new tools and techniquesStrong debugging skills in Unreal Engine (visual logger, gameplay debugger, rewind debugging, etc.)Advanced multiplayer profiling skills (packet capture, network-simulated tests, performance tuning)Experience creating context-aware animation using UE5 featuresWhat will you do? Build gameplay-driven animations in Unreal Engine 5 using C++ and BlueprintsImplement animations for finisher moves, traversal, melee combat, and in-game cut-scenesCollaborate with the Animation Director to turn creative ideas into shippable features and assist animators with technical issuesManage animation pipelines in multiplayer settings, from prototyping to networked testing and final polishRemote | Long TermHaven't found your dream job? Share your CV with us, and we will find your remote dream job for you.* * UNITEDCODE never shares your CVs with your current employer, so you're secured and protected.#J-18808-Ljbffr