Sr. MMO Game Developer (BHJOB20048_365) - ITmPowered : Job Details

Sr. MMO Game Developer (BHJOB20048_365)

ITmPowered

Job Location : Seattle,WA, USA

Posted on : 2025-07-26T01:30:57Z

Job Description :

Sr. MMO Game Developer

We are looking for Sr. Game Developers to engage in the development of MMO / MMORPG games, server-side code, and backend applications/systems. The ideal candidate should have a passion for games as well as an understanding of both the front end and scalable back-end systems. Understanding and experience in MMO programming, server-side code, and the correlation of game design elements, interactions, structure, etc., with the OOP code that drives those in the game is essential. This is a project to build an enterprise MMO with a base of millions of users.

QUALIFICATIONS

  • Bachelor's degree in Computer Science or equivalent preferred.
  • Background in Gaming / MMO / MMORPG Development.
  • 5+ years programming experience with solid OOP – Lua, C/C++, Java, C#.
  • Unreal Scripting experience; background in Python, C/C++, Java a plus.
  • Strong Object-Oriented Programming (OOP) experience – understanding of inheritance, encapsulation, polymorphism, public, private, protected, classes, methods, interfaces – mechanics and best uses.
  • Design patterns and frameworks – understanding of MVC frameworks (RobotLegs / PureMVC / etc.).
  • Server-side OOP, socket, and asynchronous programming.
  • Proficient with CS4, JIRA, Subversion.
  • Experience with PHP, Python, Java, JavaScript, JSFL, and SmartFox an asset.
  • Version control – confident working with SVN/CVS or similar version control system and revision best practices.
  • Multi-language localization experience a major plus.

Other keys for success:

  • Passion for developing games.
  • Knowledge of MMORPG, MMO, AI (Artificial Intelligence) development, game architecture, and physics.
  • Prior MMORPG tools/systems/engines – Unreal, Metaplace, Lua, Unrealscript, etc.
  • Bachelor's in Computer Science or related discipline.

RESPONSIBILITIES

  • Program game structures and components in OOP Unreal Scripting as intended by Architect.
  • Designs and develops Object-Oriented C++, Unreal Scripting in support of enterprise game architecture.
  • Exceptional Object-Oriented Design (OOD) and software development/code management principles.
  • Write maintainable code, working in a professional software engineering environment (with source control, dev/stage/prod release cycle, continuous deployment).
  • Understand enterprise systems designs and follow technical designs while exceeding expectations.
  • Generate creative solutions and tools.
  • Reporting, planning, and documentation; all other tasks assigned by management.
  • Passion for a great user experience; strong usability and design skills.
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