Job Location : New York,NY, USA
Summary:
Instagram/Edits is building products that provide powerful and feature-rich video creation. Using AI to recognize objects, we can make it easy to add/replace objects/people, stylize themes/colors, and build innovative effects to empower high value creators. Ideas are limited by your imagination!There are multiple needs for Graphics specialists to support this mission. Most projects involve creating Graphics Infrastructure that can produce filters, effects and animations using accurate color spaces and HDR. You'll also work with Computer Vision / Machine Learning engineers to integrate models to do face tracking, skin segmentation, object recognition, etc.
Required Skills:
Graphics Software Engineer, Rendering - Instagram/Edits Responsibilities:
Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
Partner closely with various infrastructure and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture
Enable high fidelity experiences on mobile ecosystem, making efficient use of system resources
Building rendering subsystems for mobile platforms
Document and support graphics features
Produce high-quality, performant, and maintainable code
Collaborate with Artificial Intelligence partners to create segmentation / face tracking models
Minimum Qualifications:
Minimum Qualifications:
7+ years of graphics software engineering experience or 4+ years of graphics software engineering experience with PhD
Experience with C/C++ programming
Object-oriented and component-based design experience
Problem-solving and communication skills
Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
Experience with GPU shaders on mobile devices (OpenGL and Metal),
Understanding of video and image formats
Knowledge of color spaces, High Dynamic Range (HDR)
Preferred Qualifications:
Preferred Qualifications:
Knowledge of ray tracing, rasterization and linear algebra
Experience with low level performance profiling and optimization
Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
Experience with either DirectX/Vulkan/OpenGL/Metal
Experience with mobile GPU architectures
Knowledge of Android or iOS core graphics architectures
Experience with Intermediate Graphics Library and Utilities framework
Computer vision / machine learning models to do face/body tracking, skin segmentation, object recognition
Public Compensation:
$85.10/hour to $251,000/year + bonus + equity + benefits
Industry: Internet
Equal Opportunity:
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at [email protected].