Job Title: Gameplay Software Engineer II Location: Onsite at Redmond, WA Duration: 12 Months Pay rate: $70/hr on W2 Benefits: Medical, Health, Dental, PTOResponsibilities
- Work with a team of engineers to implement new features into Beat Saber, including integrating new platform services, game content, and more.
- Own major areas of the codebase -- maintain improve code quality and stability.
- Optimize various systems for best performance across platforms.
- You will be responsible for driving photo realistic avatars
- Develop the system that can drive the avatars
- Integrate on the systems and help in development
Qualifications:
- BS in Computer Science/Engineering or equivalent industry experience.
- With at least 2-4 years game development experience.
- Proficiency in C#, object oriented programming, and component oriented architecture.
- Ability to work independently with minimal outside supervision.
- Ability to multi-task, prioritize and be flexible - able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment.
- A habit of writing super-clean, encaspulated, testable, and well documented code.
- Experience with all phases of product development lifecycle, including requirements definition, specifications, development, test, product release, and sustaining engineering.
Must Have:
- 2 to 4 years of experience in C#
- 2 to 4 years of experience in Game Engine Development
- Extensive experience with Unity, including non-game loop features such as asset bundles, shaders, particle systems, and editor tool creation.
- Working knowledge of 3D math.
- Previous experience developing for current generation of gaming platforms.
- Experience with version control and build systems.
- Designing experience and game development experience